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Digital world: what are the limits?
Heart To
Heart
By Dr.
Muhammad Hafizullah
Digital world offers incredible
opportunities for having fun, learning and keeping in touch with
the rest of the world, and much more - everyone agrees. Whereas
adults may be mature enough to steer their way and follow dos
and don'ts, it may be very different in case of children.
Many parents in their youth
never had a chance to charter into the digital world. This is
one field, which children know more than their parents. Many
parents find themselves on the wrong side of generational
digital divide; unsure of what their children are finding
online, how it is affecting them and how to regulate their
access to it.
From within the confine of their
rooms, a new exciting world lies at the click of a mouse. Like
Alice in the wonderland, one world leads to another and another
yet to another world.
Entry from one world to another
world is smooth and unnoticeable. Unfortunately these worlds are
not too far apart and trespassing initially may be accidental
and later on planned. This world too vibrates with life and
there arrives a junction where it becomes difficult to
distinguish between the real and digital world. Most
importantly, young children struggle with distinguishing real
from the virtual world. This can mar their judgment as many of
their actions derive the stimulation from web world. Younger
minds waiver and falter with chaffing reality from imagination.
The real world may not be that forgiving and surely does not
offer any rehearsals or retakes.
Children always would
instinctively like to touch and explore the boundaries. How to
control them is almost next to possible.
Easy availability of undesirable
sites especially pertaining to sex incites children and adults.
One experience leads to another
and attracts many more. These sites expose children to highly
objectionable material in a most distorted way at a very young
and highly impressionable age. This discovery of new world,
without any chaperones, can cause serious problems. More so, in
our inhibited societies, where there is no formal education or
open discussions on topics like these.
Many countries and societies
have tried to control this onslaught. Those who promote such
unhealthy activities are far more organised, knowledgeable and
powerful. All efforts, so far have met with limited success.
Time required for studies and
physical games is wasted on these activities while 'appearing
busy doing something' sitting in front of computers in their
study rooms.
Many activities pertaining to
digital world are initially attractive and intriguing and later
habit forming to the extent of addiction. Chatting can start as
a benign activity and hobby but a child or for that matter an
adult may waste a lot of time on this counter productive
activity. Disguised identities devoid one of any real
intellectual discussion; it usually revolves around frivolous
topics and activities.
Anonymous apparently harmless
chatting can turn into amoral real relationship. It some times,
may lead to development of relationship where a boy may turn out
to be a lady and a young pretty girl as middle aged gentleman.
These relationships which have developed essentially on
deception like students posing as millionaires, and every one
showing off as the most handsome man on the earth and most
beautiful girl in the world, mostly do not mature into real
relationships. But some times these 'net friendships' do turn
into real relationships and many incidences are known where
people have developed strong bonds across the globe.
Games and netsurfing are big
distracters. They can consume precious time which could be and
should be devoted to more healthy activities like games. Many
children and adults spend enormous amount of time on playing
video games either on web or otherwise.
The technology and software has
developed tremendously with improved graphics and sound effects.
Animation technology has reached its epitome and gives real life
effects. Though newer video games may offer some physical
exercise like playing tennis or swinging for golf but they are
no substitute for 'real' physical games.
An unfortunate aspect of these
games turns out to be violence; most games are based on either
planning or actual commitment of crimes. Violent video games can
induce violence and violent behavior. Many games focus on
actually planning of dacoits or burglary and extra marks or
bonuses are given for meticulous execution and extra bonuses for
'super kills' and 'net chivalry'. Such games include choosing of
'right equipment' -guns and bombs and mercenaries to brutally
use them. Games like Grand theft Auto where players impersonate
psychotic criminals armed with machine pistols and basket ball
bats stealing, killing and indulging in whatever pleases them at
their will.
The way we have been teaching
our children - how to cross roads and manage real world risks
with devising rules, exercising supervision and implementing
monitoring; similar approach has to be adopted for the web world
as well.
This all has to be done while
respecting their learning initiatives, experience and
independence. While encouraging them to discover the world, we
have to offer some guidelines to follow and then ensure that
these guidelines are adhered to! Ignorance of what cyber-net
universe contains and how it operates is no excuse any longer;
the single greatest threat to a computer literate child with
unlimited powers of a keyboard and mouse is a parent with head
struck in electronic sand. |